Momentum Killer
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Momentum Killer
Role Description
The Momentum Killer is a one-man team who builds up their strong power as their attacks continue. They send a small list of players and attempt to attack them one by one, with each attack gaining a new effect, strength and/or weakness. If someone on that list dies before they finish, they lose their momentum and have to build it up again.
Role Powers
- Night 1, the Momentum Killer sends in a list of three people.
- Night 1, the first player on the list is attacked by a normal night attack.
- Night 2, the second player on the list is attacked by a slightly stronger attack (e.g. the attack cannot be redirected).
- Night 3, the third player is attacked by an even stronger attack (e.g. protections have a chance to fail).
- Once the chain is finished, the Momentum Killer begins again with another list.
- A list of three names is sent in every day in case the chain is broken (e.g. the second player has already been killed/executed before the Momentum Killer's attack comes around) and must be restarted.
- The effect from Attack 2 does NOT carry on to Attack 3. Each attack has its own, separate strength.
- Note that the powers chosen for the momentum attacks may have significant impacts and so must be chosen wisely.
- The Momentum Killer has a day-kill and an execution stop.
Alternatives
- The effects of the progressive attacks can vary.
- The Momentum Killer may have to send in a larger list, thus having more strengths for each successive attack.
- The effects may stack with each attack.
- If the chain is broken, the Momentum Killer does not attack that night.
- Every time the chain begins again, the strenghts of the momentum attacks may change.
- Stronger attacks may have weaknesses, such as being unable to hurt someone whose shield is lower than 20%
- Using a power during the day may negate the power-up which the night-attack receives.
Also Known As
- Chain Killer
Kill Method
- Clotheslined by a runner
Sample Role
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Momentum Killer
Momentum: Each night send in a list of three players. One player will attacked per night, with each attack growing in power. The list from Night 1 will carry on till Night 3, but if the chain is broken before then, the new list will be used and the chain will be restarted.
Day-kill: Once during the game you may attack a player during the day. Send a list of 5 players, the topmost living player will be attacked. Using this will negate the benefit that your night-attack would normally receive. Execution Stop: Once during the game you may stop execution. Send in a PM when you wish to do so. You have a __% shield |
Categories: Role | Evil | OMT
