Enchanter

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Enchanter

Role Description

The Enchanter empowers others with abilities to use on other players. The Enchanter adds effects onto the powers of others for short times, allowing for various additions to the innocent's powers.

Role Powers

  • The Enchanter selects a player to empower as well as the ability which will be loaned to them
  • The Enchanter can choose from a protect, double or disable, but cannot choose the same two nights in a row
  • The target player's next night list has that power added onto it. For example, a Dreamer is targeted by the Enchanter and given a protect. Its target for the next night is dreamt and protected at the same time
  • Only their next list is affected. Once the target has used their power again, the empowerment fades

Alternatives

  • The added effect may last for more than one day
  • The Enchanter can give people different abilities (dreams, redirects, jumbles, etc)
  • The Enchanter may only use each option once, but the power is permanently given to the target player for the rest of the game
    • Upon the target's death, the Enchanter can give that power to another player

Also Known As

  • Mentor
  • Guiding Hand

Similar Roles

Sample Role

Enchanter
Alignment: Innocent
Win Condition: All Evil players defeated

Empower: Every night you can add an effect onto another player's next ability. PM a list of five players and the topmost player will have one of the effects in Enchant (see below) added onto their next night list.

Enchant: Every night you must select which power will be added onto the target from Empower (see above). In the same PM, select one of the following powers to add. They cannot be used consecutively:
Protect
Double
Disable

You have a __% shield

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