Chimers

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Chimers

Role Description

The Chimers are a group of innocents that chime together in harmony. Their magical chimes give them powers that they use to aid their friends. The closer they chime together, the better the harmony and the better the powers.

Role Powers

  • Each day every Chimer will send in that they wish to chime their bells. The Chimers will get a power based on the time between the first and last chime
  • Powers can range from resurrects, day kills, shield boosts, dreams, protections, etc. The quicker the chimes, the better the powers. It's recommended that the best powers have finite uses
  • If a Chimer dies, the times required to get the best powers is made harder since it's easier for two people to time the chimes than three
  • The powers may be used at any time by any Chimer, but once it is used it is gone

Alternatives

Also Known As

  • The Band

Similar Roles

Kill Method

  • Bludgeoned by wind chimes

Sample Role

Chimer
Alignment: Innocent
Win Condition: All Evil players defeated
Teammates: _____, _____

Chime: Every day you and your fellow Chimers must chime your chimes. Chime. Send in a PM to do this.

Magical Chimes: You will get powers based on the time frame between the first and last chime. The closer all the chimes, the better:
2 minute gap - Resurrect (1 use)
2-5 minute gap - Day-kill (2 uses)
5-15 minute gap - Protection (3 uses)
15-45 minute gap - Dream (2 uses)
45-90 minute gap - Line Dream
1.5-3 hour gap - 25% Chance to Avoid Attack
3-5 hour gap - Personal Shield Raise
More than 5 hours - Extra Vote

You have a __% shield

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